Pillars of eternity ii deadfire soluce8/26/2023 The Concentration from Resolute is necessary for the build to work. It's not required by any mean, it's just nice to have. Conquerer Stance is there to counter that. Level 12: Conquerer Stance: when only one enemy is left, we might become resource-starved. It shines with Wahai Poraga before and after the nerf. Mob Stance: second best skill in the game. It's also a decent attack vs high fortitude/high armor targets We're going to fight a bit with two weapons at some point, namely to defeat Fampyrs. Weapon Specialization (here we'd probably pick the Dexterity resistance if we weren't going for the gloves or don't have them yet) You can take it later, but at low level we're going to use Defender Stance for a bit, so it's not a bad pick. As an unbroken, you now have 3 base engagement, that's 15% faster recovery. Level 6: Hold the Line: best upgrade to mob stance. Tactical Barrage Who am I kidding, get DISCIPLINED STRIKES This choice will have consequences down the line so choose well. Level 5: This is where you choose basically between an outlast build (Tactical Barrage) and a burst down build (Disciplined Strikes). At least we won't be stuck with a total healing shutdown. Level 4: Determination: Resisting will not be enough to prevent all Constitution afflictions. Confident Aim: Graze to Hit is good the entire game. Don't take the upgrade, as it lowers the total damage due to the way Power Levels work. Level 1: Knockdown: this will be a decent tool against low fortitude enemies. Weapon proficiencies: Sword, (Large Shield for levelling), Polearm, Great Sword, Arquebus, Club Or none.įor the sake of this post I'm going for the Alchemy variant, using Boots of the Stone, Engwithan Bracers, Modwyr on switch and Effigy's Husk for resistances. Depending on the answer, we're going to need to spend one, two or three ability points on resistances. So the question is, how many of those resistance items are we going to use. Perception resistance: Immune (Effigy's Husk) or resistant Defiant Apparel (hat) Resolve resistance: Fearless (skill), Wahaki Tua (neck) Intellect resistance: Immune (Modwyr) or resistant Devil of Caroc (breastplate) Might resistance: Body Control (skill) or Boots of the Stone (feet)ĭexterity resistance: Unstoppable (skill) or Gwyn's Bridal Garter (belt) or Engwithan Bracers (hands) There are several ways to build the character depending on your items, so here are our options:Ĭonstitution resistance: Mountain Dwarf racial The reason is, we're going for Resistance across the board. So before we take our skills we need to select our gear. I guess if you go for the Alchemy belt variant, History will be nice. Secondary skills: just take whatever you want. There's some room for a variant that uses the potion belt and extra quick item slots if you want to go for alchemy. Type: Defender/Crowd Controller/AOE Striker Race: Mountain Dwarf (or Coastal Amaua/Wood Elf, but only if you have the Devil of Caroc's Breastplate in your world) Solo, you use big two handers to maximize damage per discipline with Clean Sweep.Īs an added bonus, this build also happens to optimize the damage output of the strongest weapon that was ever put in the game, the 1.2 bugged Wahai Poraga, which you trigger with Sundering Blow at level 19 for a glorious whirlwind of doom with +7 penetration.Ĭlass: Fighter/Unbroken (but really, anything works) In a party, you will act as a low deflection, low armor damage magnet that is also impervious to everything, the perfect tank. If you do that while keeping your Deflection as low as possible, with low resolve and using the Sword/Estoc Modal, enemies will crit you all the time, triggering your Toughened Fury at level 16, letting you recover Discipline. With resistance to all afflictions and immunity to some, you ignore all status effects and debuffs that could be dangerous to you. With the Unbending Shield upgrade, you ignore all interrupts during that time. With high Might and high Int and a minimal amount of +healing, Unbending completely overheals any kind of damage your fighter takes for around 30 seconds. The basic concept is to maximize the effect of Unbending, which the Single Class Fighter gets at level 9. This build has absolutely no reliance on consumables at the endgame. I picked Unbroken, but the build doesn't rely on a specific subclass, although I suggest you don't choose Devoted unless you're ready to entirely rely on poisons, drugs and such for some fight. It can be built and played in a lot of different ways, but as of 1.12 this is the build that gives me the most interesting results. Premise: this is my single class Fighter build.
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